Design Brief
Inspiration
The gameplay for CABAL is inspired mainly by Missle Command. The goal is similar, defend your cities from incoming enemy missles by shooting them down with your own missles. However, in CABAL the action takes place in a top down perspective instead of the side view presented in traditional Missle Command games.
Graphically and thematically CABAL takes after a game currently in production, Introversion Software's Defcon. The graphics are sterile vector graphics designed to look like something you may see in an army control center deep underground, far removed from the realities of the nuclear war being waged above.
Gameplay elements
The goal for the player is to defend his cities from enemy missles by shooting them down with his own weapons. There are eight cities to defend. When all eight are destroyed the game ends.
The game is presented to the player in a top down view, like a map. In the center of the game area is the player's bases and the cities he is defending. Surrounding him are the enemy missle bases.
The player is in control of his bases which are able to shoot down missles fired by the enemies. These bases can be upgraded for better fire power, range or reload time. To upgrade his bases, the player uses credits which are rewarded to him after every round.
The win condition is when the player completes the third level with at least one city left. The player loses when all eight of the cities are destroyed by enemy missles.

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